Wednesday, June 25, 2014

Faceted Flight!


After many different forms, this is the newest mutation of my Virtual Reality experiments. You guys have seen it as "Faceted" for a while now. I've decided to dub it something more fitting: Faceted Flight.

With Faceted Flight, I want players to experience the exhilaration of flying through a variety of beautiful environments. 

Faceted flight now has a fancy new website, check it out after you watch the video! 


Monday, June 23, 2014

3D Scan test.....with my iPhone.

Holy crap! I had no idea this tech existed....right now....in my pocket.  I intended to capture the Anatomy Model, but it generated a model for so much more of my messy living room!Very cool stuff.

I then downloaded the model as an obj and this is me tumbling around in Maya.


Saturday, June 21, 2014

Faceted Progress


Hola!! Here's an in-editor peek at Faceted's latest progress. 

After the positive reception from the demo, I went on a level prototyping frenzy. This screenshot is a small portion of a Canyon level. Racing through Canyons in VR is pretty rad. I'm attempting to channel a good mix of IMAX Grand Canyon movies with a healthy dash of Death Star. 

The eagle-eye'd amongst you have probably also noticed a new cockpit design. refining and enclosing the cockpit has been fun. Its still got a ways to go, iterating w/ VR takes time and is a pain but the results are totally worth it.  

Holy crap making terrain with this low poly art style is fun! Creating art in the low poly style in general has been a lot of fun. Good times. 


Saturday, June 14, 2014

Screenshot Sat and Meetup results.


Happy Screenshot Saturday to ya! Here's a screenshot from the demo I showed at the Game Makers Unite meetup here in Austin.

The event went really well! Nobody puked so I'd say it was a big success! I had an awesome time meeting everyone and it was great seeing the other VR devs: Unello, Ghost Machine, and a student group I don't have a link to.

Good times!