Holy crap April came and went and I didn't post any updates! Lets remedy that right now:
So what's new? Well, after releasing the Flight Course demo, I revisited AI, Combat, and the setting (more on the setting in a later post). I'm starting to experiment with a more AR-style HUD for the ship.
Its been fun jumping back into Maya and animating:
Working with AIs that are giant critters has been a fun process! I think these Worm creatures have some potential, what do you think?
Worm creature modeled by 3dFoin
Ocean shader from ScrawkBlog