Rescued from the depths of my hard drive: I found a video that I only shared with 2 or 3 people back in the day.
In Feb 2014, I decided to go full-time into VR development and began work on the GiantSlayer project. This is the result of a couple weeks of kitbashing and hacking a prototype together. Quite a bit has changed since then, but its always fun to look back and see where it started.
When I started building the prototype, I really wanted to experiment with the player's sense of scale in Virtual Reality. I'm a huge fan of Attack on Titan, FLCL, and Evangelion, so I figured why not try it by fighting Giant Monsters.
This prototype was a great experiment to see how interesting the concept was and it ended up as the launch pad to convince me to develop the game further.
What do you think?