Thursday, May 22, 2014

Throwback Thursday: Old GiantSlayer footage emerges

Rescued from the depths of my hard drive: I found a video that I only shared with 2 or 3 people back in the day.

In Feb 2014, I decided to go full-time into VR development and began work on the GiantSlayer project. This is the result of a couple weeks of kitbashing and hacking a prototype together. Quite a bit has changed since then, but its always fun to look back and see where it started.

When I started building the prototype, I really wanted to experiment with the player's sense of scale in Virtual Reality. I'm a huge fan of Attack on Titan, FLCL, and Evangelion, so I figured why not try it by fighting Giant Monsters.

This prototype was a great experiment to see how interesting the concept was and it ended up as the launch pad to convince me to develop the game further.

What do you think?

Saturday, May 10, 2014

well looky here

A happy Screen Shot Saturday to ya!

Here's an early look at an environment in the next GiantSlayer build

Saturday, May 3, 2014

We're goin on a Worm hunt!

Holy crap April came and went and I didn't post any updates! Lets remedy that right now:

So what's new? Well, after releasing the Flight Course demo, I revisited AI, Combat, and the setting (more on the setting in a later post). I'm starting to experiment with a more AR-style HUD for the ship.

Its been fun jumping back into Maya and animating:

Working with AIs that are giant critters has been a fun process! I think these Worm creatures have some potential, what do you think?

Worm creature modeled by 3dFoin
Ocean shader from ScrawkBlog