Wednesday, April 2, 2014

Project: GiantSlayer - Flight Course Demo


I put together a demo for Project: GiantSlayer FlightCourse.

I'd seriously appreciate any and all feedback. Be brutal as you want!

Disclaimer: All of the art is placeholder! I've spent most of my time working on gameplay and perf-related tasks. 

About the Demo:
After talking to a bunch of people at GDC, I thought it'd be best to put together a proof-of-concept / teaser demo to show what I'm doing.

This demo serves to introduce players to flying an Anti-Grav ship around an urban environment containing Giant Monsters.

This is a looping demo, once you reach the end, it'll reload the level.

On subsequent playthroughs, feel free to go off-course and fly around and explore. Fair warning, there are probably a fair number of bugs outside the main course. (collision and whatnot)

About the Project:
Project: GiantSlayer puts players in the role of an Anti-Grav pilot who must defend The City against Giant Monsters. 

Monday, March 31, 2014

Project: GiantSlayer

Hey folks!

Here's a video of last week's progress on Project: GiantSlayer:

Most of this was done immediately after getting back from GDC as I've been stricken with GDC Plague.

The biggest changes were in direct response to seeing VR demos at GDC:

One of the biggest, but easiest to implement was adding an avatar, a virtual body for the player.  The Eve Valkyrie demo sold me on the importance of this.  For me, the biggest surprise is how alien looking down at someone else's body is. It still feels better than looking down into empty space though! From this experiment I've determined  I'd look pretty good in a flight suit. :)

The next big change was the addition of "real" buildings. They're still placeholder art, but are a huge leap from the Monopoly-type buildings I was using as placeholders before.

Lots of other stuff under the hood. The "track" is now laid out via splines. Various code bits are more stable, some probably less.

That's it for now! Follow me on Twitter or check the sidebar for more frequent updates.


Friday, March 14, 2014

Project: $%^`*#@$!

Howdy folks!

I've been spending some time off and on working on a VR Project that I'm really excited about. I'm not ready to show everything yet, but I wanted to show off the Anti-Gravity Ship: the Sprocket Rocket.

Anti-Gravity tech has had me hooked since the speeders in Star Wars and the hoverboard in Back to the Future II. One of my favorite past-times is SCUBA diving, a potentially Zero-G type of experience.

All those hours underwater paid off when crafting the feel of the Sprocket Rocket! Virtual Reality is a really cool venue for this type of experience because it can be so immersive that you begin to really feel like you're moving forward, falling, or pulling a Wotan Weave.

Wanna play?

Sunday, March 2, 2014

Squirt and Dungee are coming to Desktops!

Howdy folks!

We just finished wrapping up Squirt's Adventure for Mac and PCs. Its coming to Steam on March 5th!

So here's something you might not know about Squirt's Adventure: In order to squeeze past memory concerns on older mobile devices, we used mostly polygonal models instead of traditional Sprites.

Here's a video that shows what I'm talking about:

Thursday, January 30, 2014

The Elf Training Camp

We put together The Elf Training Camp for Glitch City's Holiday Game Jam 2013. It was a month-long game jam, with all proceeds going to Child's Play.

Here is the original version submitted to the game jam: Win Mac

Here is the Director's Cut: Oculus Rift enabled version: Win Mac

Check out this video of the Rift Version:

Tuesday, January 28, 2014

It's Aliiiivveee!!!

Howdy folks! Welcome to my new site. I'm Matthew Scott, an independent game developer. I've worked in the Entertainment Industry for 11 years, spending most of my time working on games at Valve. If you want to see what I've worked on, check out the Past Work section.

I'm currently working on some exciting new projects that I'll be revealing in the upcoming months. In the meantime, I'll be posting all sort of stuff from previous projects. Stay Tuned!